In line with this, the player rarely loses the ability to control the player character, who never speaks and is never actually seen in the game the player sees “through his eyes” for the entire length of the game. Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points.Ĭompared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life‘s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game.
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